Everyone connects and gets ready. Reveal your own card privately.
One word. One convincing bluff.
Impostor: Words
Everyone knows the word. Almost everyone. Give a clue and find the friend who is winging it.
3–10 players • Free in your browser
Get everyone in on it.
Take turns giving clues on your call, or type one clue each per round. Discuss what sounds suspicious.
The host chooses another clue round or starts voting when the group agrees.
A few things to know
Clue rounds are untimed and unlimited. The word and impostor stay the same throughout the match.
Text clues, room chat and ready-to-vote signals are optional. Signals never start voting automatically.
Hints are off by default. The host can enable a broad hint for the impostor before starting. Voting lasts 45 seconds, with at most one 30-second runoff.
New to the group? You can leave a room at any time. Help and room controls →
Rules and worked example
A private game for your friends. Everyone opens the invitation in their own browser. Talk on Discord or in person. Optional text tools are also available.Heygang doesn’t provide voice chat.
Find the friend who’s winging it.
- Reveal your private card. Everyone gets the same word except one impostor, who tries to blend in. The host can enable a broad hint.
- Give a clue that fits without saying the word. Speak it, or post one optional text clue per round.
- Discuss on Discord or in room chat. Your host chooses another clue round or starts voting when the group agrees.
Secret word: Bicycle
“Pedals.”A fitting clue. Saying “bicycle” gives it away.
Clue rounds are untimed and unlimited. The word and impostor stay the same. Ready-to-vote signals are optional, reversible and never start voting automatically.
How voting works
At least a strict majority of the starting players must vote for a person: 2 of 3, or 6 of 10. Abstentions and missing votes don’t count toward that minimum.
Once that minimum is met, the player with the unique highest vote count is accused; they do not need a majority of votes. Catch the impostor to win. Accuse an innocent and the impostor wins.
The ballot lasts 45 seconds. A tie opens one 30-second runoff among the tied players; a second tie lets the impostor escape. No self-voting. Too few non-abstaining votes means no winner.
First move: open your private card when the match starts.